- flip the volume (map):
volume flip #1 (by default, flip along the Z-axis)
volume flip volume-spec [ axis x | y | z | xy | yz | xyz ]
- color the volume with specified RGB code:
color #1 100,0,100
color #1 palegreen
R/G/B ranges from 0 to 100 (equals 0-255)
- Alter map pixel/voxel resolution:
Tool –> Volume Data –> Map Coordinates
A sub-window will show and user can simply change the voxel resolution number.
- add color key manually
Tools –> Depiction –> Color key, then we can move the “color key” around as well as change the color gradients with multiple steps.